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Game Development (Expanded Edition): Welcome!

Game Development Fundamentals (Expanded Edition) 🎮

Section titled “Game Development Fundamentals (Expanded Edition) 🎮”

Every video game you’ve ever played started as an idea in someone’s head. In this book, you’ll learn how to turn your ideas into playable games: what a game really is, how to plan and test one, how to make it look and sound alive, how the code works, and how to release it safely and honestly, using GDevelop, a free engine professionals use too.

What Makes a Game?

Goals, rules, challenge, feedback; the four pillars; frames and performance; who makes games.

The Blueprint

Story, mechanics, the core loop, balance, the one-page design doc, and playtesting.

Characters and Worlds

Color and composition, character design, levels that teach, animation, juice, and sound.

The Brains

Logic, variables and scope, physics and collisions, GDevelop events, and debugging.

Rules, Respect, and Release

Copyright and licenses, ratings and accessibility, honest money, publishing, and the future.

👉 Chapter 1: What Makes a Game? 👉 Chapter 2: The Blueprint of a Game 👉 Chapter 3: Creating Characters and Worlds 👉 Chapter 4: The Brains of the Operation 👉 Chapter 5: Rules, Respect, and Release