What Makes a Game?
Goal, rules, challenge and feedback; how a computer listens, thinks and draws; who makes games; meet Scratch.
Every game you have ever played started as an idea in someone’s head. In this book you will find out how games really work, plan your own game on paper, design a hero and a world, make it all work with Scratch code, and then test it, fix it and share it. You do not need to know how to code yet. You need a pencil, some paper, and a free Scratch account.
What Makes a Game?
Goal, rules, challenge and feedback; how a computer listens, thinks and draws; who makes games; meet Scratch.
Planning Your Game
Start with one sentence, choose a fair goal and challenge, draw it first, and keep the first version small.
Characters, Worlds, and Sounds
Design a hero players can always see, build backdrops and levels, animate with costumes, add sounds.
Making It Work with Code
Scripts in order, loops, if-then decisions, a score variable, and hunting bugs.
Test, Share, and Play Fair
Playtest with real players, make it better, give credit and be kind, share your game.
👉 Chapter 1: What Makes a Game? 👉 Chapter 2: Planning Your Game 👉 Chapter 3: Characters, Worlds, and Sounds 👉 Chapter 4: Making It Work with Code 👉 Chapter 5: Test, Share, and Play Fair